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Coffin Factory

I had the honor of working with a couple of other game artists on a rough demo-level.  Our group was comprised of Kyle Hickey (scripting/modelling/Game Design), Dylan Rinker (Character Concept/ Character Modeler), Myself (Concept Artist / Modeler / Game Design) and Ian Spencer (Modeler).  We had a few ideas pitched, but what really hit off with the group was my suggestion that we watch Jan Švankmajer's 1966...
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Reality Foil, Spaceships and Aliens

We'll see you again in a little while, little explorer... For anyone who has managed to talk to me about work lately, the conversation is usually along the line of: Asker: So what are you up to, Kit? Me: Painting spaceships~ Then later: Asker: So what are you up to, Kit? Me: Painting aliens~ This is actually rather marvelous– being able to be asked about my job, and actually being able to tell someone, in all seriousness,...
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Ludum Dare 27 — entry: #Hindsight

Care to play? Communications. We did end up finishing something of a product in time!  I can't actually express how much fun and energy-giving this was.  Working with Brian is a blast.  We joked a good deal about sci-fi space opera tropes, and tried to incorporate some nods to popular series. Since the theme was 10 seconds, we wanted to put the player in a situation where every second and choice counts,...
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Ludum Dare - All Nighter

Getting down to the wire... less than a day left.  I have so much to paint!! Lost some hours this morning vacuuming a very green (should be clear) swimming pool. Brian grapped a screen shot- he got the speaking portraits implemented!  Poor Ensign Nameless, he's worried. ...
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Ludum Dare 27 - Anticipation

August 23rd-26th!    I'm teaming up with Brian, a coworker here at Reality Foil, LLC for this fun game-jam event.  I have no idea what we're actually going to make, but we talked about maybe needing 2D character animation.  I haven't bone-animated anything in flash for over a year, so I threw some flats together on layers, opened the bone tool, set some poses and exported it to various file-types to...
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"Whispers from Forbidden Earth" by Mark Venturini



Is a tween fantasy novel being released through Helping Hands Press, written by Mark Venturini.  I could try to express how excited I was to get a contact about doing some spot illustrations, but I'd probably fail to do so adequately.  Illustration, especially of fiction, has always been a big influence on my life goals, so the opportunity to do so was A+.

Mark was very clear from the outset that he wanted something in black-and-white as well as something that looked sketchy.  The spots would be at the chapter starts, and they needed to have an edge treatment to match other work he already had.  He's a great client- good communication back and forth, clear wants and direction, succinct suggestions about what would make him happy and open to interpretation and artistic leeway in seeing the job done to both parties satisfaction.

A couple sketches mocked up for the troll at the bridge.  The assignment was a ruined bridge in a meadow at night. The stony troll, wearing simple braes with optional tunic, should hold a magic staff.  In the sketches you can see that I put the bridges over water, which was incorrect.  Mark's troll bridges do not go over water, despite being paths to other places.  I was playing around with where to put the troll so that he would be visible to a reader.  The spots are fairly small, but which side the troll is on commands if he looks ominous or not.

Dark figure in an alley...   This one was pretty quick and simple, the key was making it look properly sketchy and populated while not distracting attention from the figure.  It was also an evening deal, so lighting was tricky.  Thanks to growing up with the Batman Animated Series, I did know that night scenes are lit from the bottom up.

The final on the troll and his bridge (not over water) !   The lights on the far hills are campfires, ostensibly from other trolls and bridges?  Rocks of the fallen bridge dot the meadow grasses.  


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Graphic Murals - Seiryuu vs. Suzaku

I had a mural commission for a full living room.  The inspiration piece I was shown was an early 1900s japanese-revival china hutch, black wood with gold inlay and tiny red depictions of people going about their days.  The hutch is in the dining room, and the client wanted the living room to be bold, a conversation piece, and tied to that furniture piece somehow.  Went with colours and themes - two of the directional...
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Storyboarding - Pyotr

Peter the Great An idea taken from poetry about Peter the Great.  I fell in love with an animated Bayeux Tapestry that was produced created by students at Goldsmiths College.  Old media and old stylizations of people or characters coming to life to tell their story.  Presented with an excerpt from a poem, then, I went with this as a planned cut scene of a tapestry Peter coming to life as his story was told. Altogether...
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Props Design II

A collection of various props from this or that.  Mostly all in the sci-fi dystopian, action/adventure, or RPG themes. These were each hand drawn, scanned, then the basic flats added to show the modelers a better idea zones.  The green being the visor, blue being where liquid air should be in canister or  bullet-glass bottle. These were each hand drawn, scanned,...
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Tekkoshodown 2013

I liked the idea of a phoenix whose feathers were the different temperature colours of flame- blue white for super hot and red for cooler. Apparently last year’s CCG was such a hit that this year Brian Hagan, of Moon Bunny Imports, got in contact with artists saying Tekkoshodown was back by request.  Tekkoshodown is a convention-wide (Tekkoshocon, Pittsburgh's Anime Convention) card-based RPG, lightly subsidized...
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Global Game Jam 2013

This was a concept paint of the environment "Heart Chamber" where the boss would be encountered.  I was focusing on clear materials definitions for the environment artists, suggestion of propulation assets, and clarification of the red blood cell powerups and the virus mine enemies.  It was done wholly in photoshop, in about 3 hours.  Later, after I made the Cell logo text, I converted the paintup to a 'wallpaper'...

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About Me

Illustrator, writer, and gamer (analog/old school or digital). Omnigenre-interested and prepared to creative jam with whatever the lovely muses of the world offer.

Feel free to grab a cuppa, chat, and contribute.