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Showing posts with label storyboards. Show all posts
Showing posts with label storyboards. Show all posts
0 Cups of tea...

Storyboarding - Pyotr


Peter the Great

An idea taken from poetry about Peter the Great.  I fell in love with an animated Bayeux Tapestry that was produced created by students at Goldsmiths College.  Old media and old stylizations of people or characters coming to life to tell their story.  Presented with an excerpt from a poem, then, I went with this as a planned cut scene of a tapestry Peter coming to life as his story was told. Altogether the piece would run a minute.












0 Cups of tea...

Modus Operandi III


Modus is moving along nicely.  My position as a consultant to the project development is winding down along with my final days of my degree here at the Art Institute of Pittsburgh and 7th Level Studios.  Supposedly next quarter will be the last 11 weeks of development for the demo, so I'll have to keep in touch and  keep an  eye on the final stages and product.  In the meantime, here's some more of what I've been up to.

Lets start it off with the loose Demo - Experience Storyboards:






Much of the rest of the concept team wasn't comfortable with vehicles, so I took on the scrum tasks of the general Metropolitan Police cars and the Armed Response/Detective car that woudl be specialized to the main character, Peter Morris.  Silhouettes went through two phases, and then turn-arounds with colour.  The most exciting aspect was that Ben Mathis, a well known industry freelancer of this website, was visiting to give a presentation and stayed for the Studio Class afterwards.  He came over and gave some feedback and critique on the general vehicle, suggesting the incorporation of the foot-divot in the rear wheel hood/well and the defined running board. 

Using Alchemy & Photoshop

Using Alchemy & Photoshop

The magic of Photoshop

Utilizing Photoshop.  This one had the helpful critique by Ben Mathis.  He even recognized it as a retro-futuristic smart car inspired silhouette~


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concept (17) sketch (15) character (12) design (11) Rough (10) game (8) environment (6) props (6) competition (5) commission (4)
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About Me

Illustrator, writer, and gamer (analog/old school or digital). Omnigenre-interested and prepared to creative jam with whatever the lovely muses of the world offer.

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