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14.11.12

Modus Operandi II


A combination look at some of the pre-production designs from when we were ramping down on DGPX and stull trying to hammer out the story and theme elements of Modus, as well as the beginning of style examples, then character and NPC designs. 








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Illustrator, writer, and gamer (analog/old school or digital). Omnigenre-interested and prepared to creative jam with whatever the lovely muses of the world offer.

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